Interface used on iOS and visionOS for the fallback video implementation.
Texture2D? VideoTexture { get; }The video texture used for the fallback video implementation, or null if the fallback video implementation is not enabled.
void SetFallbackVideoEnabled(bool enabled) Sets whether the fallback video implementation is enabled. The default is false.
EventHandler<EventArgs<Rect>> VideoRectChanged Indicates that the rect of the playing video changed.