Script that can be attached to a GameObject with a mesh renderer in order to render the contents of the WebView onto the mesh. Note that WebViewPrefab takes care of handling this for you, so you only need to deal with
ViewportMaterialView directly if you create
IWebView instances outside of a prefab using
The texture for the view, which is a special texture created by
ITextureCreator. If the webview raises its
TextureChanged event, this property can be set to the new texture.
Initializes the view.